Meta is proud to be an Equal Employment Opportunity and Affirmative Action employer. Past work documenting guidelines/procedures for outsourcing Knowledge of 3D modeling and asset creation packages like Maya, ZBrush etc.ĭemonstrated experience with levels of detailĪ portfolio that demonstrates hero character workĮxperience influencing and collaborating with Engineering teamsĭrawing, sculpting, and other traditional art skillsĮxperience working with realtime rendering engines such as Unity and UnrealĮxperience providing creative direction to other ArtistsĮxperience with avatar/character customization and creation pipelines Knowledge of human anatomy, and demonstrated experience of applying it to stylized charactersĥ+ years experience with modeling for games or filmĮxperience in modeling characters in a range of styles, and working within the constraints of each ![]() You will partner with other artists, rendering engineers and product managers to deliver impactful products that reach a global audience.Join us in creating the future!ģD Character Artist, Avatars Responsibilities:Ĭhampion the highest quality and fidelity of Avatars, while partnering with engineering to fit within performance constraints of real time targetsīuild and document templates and best practices that scale to the variety of Avatars supported, with an emphasis on stability and performanceĭefine LOD workflows and setups that allow Avatars to retain their unique look and creative intent across various render targets and platforms You understand traditional techniques and are keen to apply them to real time workflows. Your work will make Avatars shine across all experiences, including: VR, mobile and augmented reality. We are committed to providing Avatars that represent everyone's identity authentically in both current and yet-to-be-invented experiences.As a Character Artist, you will design and sculpt character models. ![]() 3D art is essential for the future of social virtual reality applications and their communities.
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