This adds a bit of a shakeup to gameplay, since you can’t as easily predict what the last card is going to be. At two, in addition to the pre-bout card, the dummy player adds another card, revealed after the actual players play their cards. ![]() At three players, they also reveal the top card of the deck as “their” play for the bout. The game really wants there to be four players at all times, so at two or three players, you introduce everyone’s favorite player count gameplay solution: the dummy player! The dummy player at two and three junks up four Banner spots on the board with their banners, for instance. As you decrease the player count further, however, interesting things happen. Between four and five players, there aren’t a ton of differences there are additional cards in play at five, and players have one fewer card in hand. This one changes quite a bit at different player counts. Balancing when to play what is key to determining how many points you get, so think about what you play and when you play it! So get your goods, hop on your watercraft, and make a name for yourself! Will you be able to raise your Banners high? ![]() Any other cards allow you to place Banners, potentially letting you gain points after the round ends. The low card lets you move the Trading Gate (potentially changing the high suit for the next round) and activate the ability of the card you played. Over three rounds, you’ll play cards of different suits! The high card wins the trick and lets you advance your character to the Trading Gate. In Tidal Blades: Banner Festival, the Navirians are arriving in Trawl for the eponymous celebration! Various trading houses are vying to be the greatest merchant of all, collecting profit and trading and riding around on fancy jet-ski-looking things. In the meantime, though, let’s dive right in to Tidal Blades: Banner Festival! This is the next game in the Tidal Blades series, so let’s dig right in and see what’s going on! Some exciting ones both there and in the pipeline my secret goal is to get a bunch of heavier games played in February, so, something to look forward to there. I’m saying this while looking at the literal stack of games on the table next to me, so, ideally, those will be next on my list. Who knows what trouble I’ll get up to next? There are always more games, I suppose. Wrote a Micro Review, wrote a full review, and now I’m working on finishing up this mini-review of Tidal Blades: Banner Festival. I went from a trough to a roll today, which has been pretty great. Racing watercrafts across the sea, attempting to befriend local wildlife, or competing in contests of skill and strength.Full disclosure: A review copy of Tidal Blades: Banner Festival was provided by Lucky Duck Games. Group of thieves who’ve stolen an unstable piece of technology, or battling a giant sea monster with a volcano on its back-all while Characters may find themselves gathering hard-to-find ingredients for a much-beloved local chef, tracking down a While there are definitely obstacles to overcome and challenges to face, the focus of the game is on the ways in which characters and the community can work together to keep their beloved home safe and thriving. And of course, just like any city, Naviri has its share of smaller dangers - dark corners, dark dealings, and dark characters - that all need to be dealt with. Hyperdimensional barrier that protects the area. ![]() Powerful sea monsters have started breaking out of the People trade with fruit and travel between the various docks on watercrafts, powered by small energy devices known as shells.ĭespite the paradise-like setting, Naviri is in dire need of heroes. Crocs, turtles, and fish-folk cohabit peacefully with humans in a vast floating city. In this fantasy water world, wonder blends with advanced time-altering technology. It’s a game and setting that shines bright withĬommunity, helpfulness, joy, delight, science, and celebration. "Tidal Blades, and its setting of Naviri, has a unique feel and sensibility.
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